![]() For those of you who didn’t play FC after the changes, you are in for a massive visual treat. In SC, you can rest assured that these are in right away, and they look fantastic. I was even able to implement some that weren’t in the PS3 version at all, making the PC version by far the most high-def. This made the game look a lot more modern, and I really like how it turned out. That said, I know that some bugs are still left behind in the original game, “FC”, and I would love to go back and fix them as time allows in the future, especially now that SC is finally out of the oven and steaming hot, ready to be served onto all of your plates in wholesome slices.Ī while after the release, I began adding the high-definition assets we’d received from the PS3 version of Trails in the Sky. ![]() It was an adventure trying to fix bugs with just an antique laptop and my raw determination, but somehow we made it through okay, and I’m glad for that. I was actually out on a trip at the time of the release, over 8 hours away from my work PC. Looking Back – Trails in the Sky First Chapter, July 2014 to the presentĪs many of us will recall, the PC release of Trails in the Sky’s First Chapter was a bit bumpy. I come to you today in hopes that you might join me in a look back on the journey we’ve had leading up to Trails in the Sky Second Chapter’s release, as well as answering a few questions about the PC versions that I’m sure you’re all curious about. It’s good to see you all again! XSEED’s localization programmer for PC games here.
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